For no other reason than it's Friday!
Friday, November 24, 2006
Thursday, November 23, 2006
Here's the second part to Wilfred Jackson's contribution to Fantasia. I think this is utterly beautiful. The tall, elegant trees and the light reflected on the water's surface. No character animation here, instead the whole piece is about composition and the wonderfully rich depth of field created with the simplest elements.
Wednesday, November 22, 2006
I love this sequence. Wilfred Jackson also directed the Ave Maria segment which is wonderful. What I love from this is the skeletal horses and their riders weaving along the backgrounds. The wraith like ghost waving it's arms and the pained reaction of the devil as the church bell tolls, and slowly the ghouls return sleepily to their rest. It's all powerful and amazing and inspiring stuff. They don't quite make them like that anymore.
Tuesday, November 21, 2006
Been working furiously during the daylight hours. Currently helping develop Biteneck Beatniks, working on Grimmwood (I have a still from the pre-viz on the trailer for a 3D animated sequence where the camera moves through the trees following what will be 2D animated characters, they're just markers at the moment for where they appear in the shot etc... being able to fly a camera around in 3D space is wonderfully liberating... like I say, it's very much pre-viz, but I'm happy to say the trailer and the film itself are coming along, albeit slowly, but hey...), and Animex (more 3D shenanigans there), and have been pitching for a commercials contract (can't say what for at the moment) and various other bits and bobs that have kept me out of trouble. Busy busy busy. All work and no play makes Jack ... no, no we won't go there so you can put that baseball bat down thank you very much, I'm just fine.
Thursday, November 02, 2006
The sequence I'm currently animating in Grimmwood involves a pursuit through woodland. So I built a 3D set in Swift3D of all the trees, with dangling leaves, flowers and fallen leaves on the forest floor and animated a stand in for Red Hood and a few wolves (which will be animated over in 2D. Currently 'dressing' the set as it were by going in and ensuring all elements are the right colours, that gradient's shift with camera pans etc. It's quite a laboured process, but I'm really enjoying doing it. Each day I run off a quicktime to see what it looks like. All the while I'm developing a working process so it's taking longer than it normally would do as I explore more time effective ways of doing things. Slowly, but most definitely surely.