Be sure to nip down to your local newsagent or comic shop and get your copy. Run, don't walk, run!
Monday, September 18, 2006
THARG THE MIGHTY SAYS: "MONSTERS" IS IN THE MEGAZINE THIS WEEK!!!
Just had word from THARG THE MIGHTY that "Monsters" is being published in the JUDGE DREDD MEGAZINE (Meg 250) THIS WEEK!!!
Be sure to nip down to your local newsagent or comic shop and get your copy. Run, don't walk, run!
Be sure to nip down to your local newsagent or comic shop and get your copy. Run, don't walk, run!
Thursday, September 14, 2006
"Gather wood and I will light a fire ...
... so that you may not be cold."
Things are coming along. If all goes well then I should have a trailer (consisting of test footage) up in about two weeks from now).
Building Red House has proved a fun challenge. Having never worked in three dimensions before, it's been quite an experience and a huge amount of fun. These are a couple of test frames built in Swift 3D, exported into Flash.
I'm playing around with lenses here (and haven't quite achieved all I want to achieved with lightning, but I'm getting there). the building is based on an earlier design. The first image, the aerial shot, is an early mock up of the building, not quite complete. The second image is the completed model. I found that once I'd started building the house that I began to make various changes, notably with the shape of the main building's roof, and with the facade, changes which brought it to a better point of realisation. It's a great feeling to have such a dominant component in the film built and ready to pose in every shot by just dropping it in and angling the camera. Quite liberating to be working in three dimensions after all these years of working in two. There's a sense that this broadens the scope of what I'm aiming to achieve so I'm rather excited about the process. The wonderful thing about Swift is it intergrates the elements seemlessly into Flash because it's also speaking the same language. Vector.
It's also helped me determine a number of aesthetic factors. Notably the trees. A lot of the trees are going to be flat 2D elements, but there are a number of sequences in the film that require movement through trees. Characters will be leaping from branch to branch and the camera will be following them. The animated trees produced in Swift will have a silhoutte appearance about them but still move in three dimensional space. These will be off set in tone to the rest of the background for purposes of definition. This is just one element of what will make up the trees. The Grimmwood itself is as much an element as any of the characters. It will be one of the test elements that will appear in the trailer.
Building Red House has proved a fun challenge. Having never worked in three dimensions before, it's been quite an experience and a huge amount of fun. These are a couple of test frames built in Swift 3D, exported into Flash.
I'm playing around with lenses here (and haven't quite achieved all I want to achieved with lightning, but I'm getting there). the building is based on an earlier design. The first image, the aerial shot, is an early mock up of the building, not quite complete. The second image is the completed model. I found that once I'd started building the house that I began to make various changes, notably with the shape of the main building's roof, and with the facade, changes which brought it to a better point of realisation. It's a great feeling to have such a dominant component in the film built and ready to pose in every shot by just dropping it in and angling the camera. Quite liberating to be working in three dimensions after all these years of working in two. There's a sense that this broadens the scope of what I'm aiming to achieve so I'm rather excited about the process. The wonderful thing about Swift is it intergrates the elements seemlessly into Flash because it's also speaking the same language. Vector.
It's also helped me determine a number of aesthetic factors. Notably the trees. A lot of the trees are going to be flat 2D elements, but there are a number of sequences in the film that require movement through trees. Characters will be leaping from branch to branch and the camera will be following them. The animated trees produced in Swift will have a silhoutte appearance about them but still move in three dimensional space. These will be off set in tone to the rest of the background for purposes of definition. This is just one element of what will make up the trees. The Grimmwood itself is as much an element as any of the characters. It will be one of the test elements that will appear in the trailer.
Grimmwood and all production work is © 2006, Ian Culbard, All rights Reserved.
Tuesday, September 12, 2006
NO REST FOR THE WICKED ...
Okay, been a while since I last posted. Just finished a string of commercials. Firstly for the previously mentioned Travelodge for Doner Cardwell Hawkins. If you follow the link to Picasso Pictures (a flash site) you'll see my name in a list of Directors, follow that little road to my work and you can watch the ad right there if you haven't seen it on TV (in the UK). I got to work with the immensely talented David Semple, so go check out his work. He was responsible for the look of the ad and is the illustrator for the campaign.
Just last week I wrapped on a string of Flybe commercials and am now putting together some test footage for Grimmwood. So, it's been one heck of a busy summer, which is good because that gives me a more time to focus on Grimmwood and certain comic book projects which I'll be talking about over the coming months.
Just last week I wrapped on a string of Flybe commercials and am now putting together some test footage for Grimmwood. So, it's been one heck of a busy summer, which is good because that gives me a more time to focus on Grimmwood and certain comic book projects which I'll be talking about over the coming months.
Saturday, August 19, 2006
He lived the rest of his life a beggar ...
... which was perfectly just.

It's been too long since I last posted, but a great deal has been happening. I was looking at possible funding from certain sources but decided against it for various reasons (one being that the project is too far beyond certain stages to suit certain aspects of a certain funder's remit). So that's eaten up a great deal of time (none wasted however as I learned a considerable amount in the process). The quest goes on, but I shall not let it halt production, it just means that by and large this production is funded by the commercial work I do. I'm just finishing a small hand full of commercials for Picasso Pictures which should pay the rent a while and allow me to continue with Grimmwood. However, if there are any rich Kings or golden egg laying geese out there, do call.
Secondly, a learning curve has kept me occupied. I recently acquired Swift 3D, which, as stated in one of my initial posts on this here blessed production blog, was of the software packages mentioned. Various camera shots and backgrounds will incorporate 3D assisted elements. As I'm used to working in 2D rather than 3D, this has meant I've spent quite a bit of time sitting through tutorials in what spare time I've had (whilst not earning keep). I must thank a friend at this point, Colin Fawcett, who, when I explained my dilema of thinking in three dimensions suggested I get my head around modelling by downloading Google's free "Sketchup" and practice on there first. And that worked a treat, so, many thanks Colin. It's a remarkable programme and takes about three or four steps to learn to use. I highly recommend it for getting ones noggin around the third dimension.
Production shall resume shortly. In the meantime, above you will see the final model for Red.
Grimmwood and all production work is © 2006, Ian Culbard, All rights Reserved.
Friday, August 11, 2006
COLD HARD FLASH
Aaron Simpson of Cold Hard flash has been kind enough to mention me over at his glorious Flash site. In Aaron's own words, the site is:
I've been using Flash for many years now. It's a great tool and I think it's possibly the most used application on my dear old 'pooter. I stumbled upon Aaron's site quite by chance, and I'm very glad I did. Any Flash users out there looking for 'hints and tips' (and I'm assuming there are given the volume of people who emailed me or posted comments regarding the albiet brief tutorial I gave of how I created my Zombie Kong image), go check out the 'community' section on the site where there's a regular exchange of ideas. Also check out the Links the site has, quite a list with some excellent resources. Aaron updates the site daily (Mon-Fri) with great posts highlighting some of the many thing going on in the world of Flash, so be sure to check in on a regular basis. If there's one thing that world leaders agree on more than anything else then it is that Flash absolutely rules.
Well? What are you waiting for?
IN OTHER NEWS: Have just completed a commercial for Travelodge through Picasso Pictures (I mention it here because Aaron spoke about an Ad I couldn't talk about. I'm a stickler for non-disclosure so I don't talk about live commercial jobs till they're out the door). So if you're in the UK and you see an ad for Travelodge on TV, I did that. I somehow manage to miss everything I do when it goes on air. That may have something to do with the fact that my television isn't on very often, and when it is it isn't on for very long, I don't know. Anyway, keep 'em peeled. Shall have to see if I can get some stills up from it. What I do know however is that it will soon be on my reel so you'll be able to see it there as and when. Important point to mention about the commercial is, I got to work with the genius that is David Semple who was responsible for look of the ad.
a collection of thoughts on the recent swell of Flash-animated TV production. Over the past half-dozen years, Flash has expanded beyond the web and into broadcast TV and even feature film. Only 3 years ago, there were no more than 5 or 6 Flash-animated shows airing on TV. Today, that number is closer to 30.
I've been using Flash for many years now. It's a great tool and I think it's possibly the most used application on my dear old 'pooter. I stumbled upon Aaron's site quite by chance, and I'm very glad I did. Any Flash users out there looking for 'hints and tips' (and I'm assuming there are given the volume of people who emailed me or posted comments regarding the albiet brief tutorial I gave of how I created my Zombie Kong image), go check out the 'community' section on the site where there's a regular exchange of ideas. Also check out the Links the site has, quite a list with some excellent resources. Aaron updates the site daily (Mon-Fri) with great posts highlighting some of the many thing going on in the world of Flash, so be sure to check in on a regular basis. If there's one thing that world leaders agree on more than anything else then it is that Flash absolutely rules.
Well? What are you waiting for?
IN OTHER NEWS: Have just completed a commercial for Travelodge through Picasso Pictures (I mention it here because Aaron spoke about an Ad I couldn't talk about. I'm a stickler for non-disclosure so I don't talk about live commercial jobs till they're out the door). So if you're in the UK and you see an ad for Travelodge on TV, I did that. I somehow manage to miss everything I do when it goes on air. That may have something to do with the fact that my television isn't on very often, and when it is it isn't on for very long, I don't know. Anyway, keep 'em peeled. Shall have to see if I can get some stills up from it. What I do know however is that it will soon be on my reel so you'll be able to see it there as and when. Important point to mention about the commercial is, I got to work with the genius that is David Semple who was responsible for look of the ad.
Monday, July 31, 2006
MONSTERS



(Click to enlarge)



(Click to enlarge)
So here it is. "Monsters". Don't know when it'll be making it's appearance in the Megazine, but when it does I'll be sure to alert people as to where they can get a copy.
I based the lead man in this story very loosely on Terry Wogan (circa 1982). A sort of Kung Fu fighting all action Wogan if you like. The over all world this is set in was inspired by shows like The Avengers, The Champions, Danger Man and maybe a little Jason King. I really got into drawing sideburns and dodgy hair styles and it's safe to say (as I drew this back in February and am still drawing sideburns and dodgy hair styles to this very day) it left its mark.
Monsters ©2006, Ian Culbard
I based the lead man in this story very loosely on Terry Wogan (circa 1982). A sort of Kung Fu fighting all action Wogan if you like. The over all world this is set in was inspired by shows like The Avengers, The Champions, Danger Man and maybe a little Jason King. I really got into drawing sideburns and dodgy hair styles and it's safe to say (as I drew this back in February and am still drawing sideburns and dodgy hair styles to this very day) it left its mark.
Monsters ©2006, Ian Culbard
Wednesday, July 26, 2006
I AM THE LAW!
It's official, I AM THE LAW!
Got a mail this morning from Dave Taylor with a page from an Anderson story he's doing for the 2000AD Megazine in which I cameo as a Judge. So, technically speaking, I'm in the Megazine before my work is (no news on "Monsters" yet). Anyway, go check out his site for much goodness and detailed artwork that will make your eyes bleed or my name ain't Richard Dean Anderson.
Other cameos include Craig (cool as) Conlan, JAke (man of) Steel, Jonathan (for the love of) Edwards, Woodrow (like a) Phoenix, Will (World of) Kane and Curtis (hairy as) Jobling.
Got a mail this morning from Dave Taylor with a page from an Anderson story he's doing for the 2000AD Megazine in which I cameo as a Judge. So, technically speaking, I'm in the Megazine before my work is (no news on "Monsters" yet). Anyway, go check out his site for much goodness and detailed artwork that will make your eyes bleed or my name ain't Richard Dean Anderson.
Other cameos include Craig (cool as) Conlan, JAke (man of) Steel, Jonathan (for the love of) Edwards, Woodrow (like a) Phoenix, Will (World of) Kane and Curtis (hairy as) Jobling.
Tuesday, July 25, 2006
DEATH METAL
A short animated film that started life as a smoke test in Flash (wanted to use the blur tools). So, this is really a by-product of experimentation. A happy accident.
I started it last Friday afternoon. As I extrapolated from the smoke test it became a limited animation test (I wanted to work on staggered timings like you get in Saturday morning shows).
It took roughly one working day to make from scratch (ten hrs). Hopefully that doesn't show.
I made a 30 second film back in Uni in about 15 hrs called "Death by Misadventure", so this would be part of that 'sudden death' series I suppose given how long it took to make and the theme. It's kind of nice to sort of vent this stuff every once in a while.
I started it last Friday afternoon. As I extrapolated from the smoke test it became a limited animation test (I wanted to work on staggered timings like you get in Saturday morning shows).
It took roughly one working day to make from scratch (ten hrs). Hopefully that doesn't show.
I made a 30 second film back in Uni in about 15 hrs called "Death by Misadventure", so this would be part of that 'sudden death' series I suppose given how long it took to make and the theme. It's kind of nice to sort of vent this stuff every once in a while.
Thursday, July 13, 2006
ZOMBIE KONG!!!
(click on the image for a larger version)
IT WAS BEAUTY KILLED THE BEAST,
AND NOW HE'S BACK!!!
I got an email a couple of days ago from fellow Zombologist, Nik Holmes at Zombie Dollar$ asking me if I had any Zombies I could dig up. Inspired, I decided to create one for his site right there, right then. My thoughts turned to Kong and how he got a bum deal and what lengths Carl Denham would go to for a cash in ... anyway, extrapolations aside, I came up with Zombie Kong.AND NOW HE'S BACK!!!
So, I scratched out a number of sketches till I got the pose I wanted, scanned in 'the chosen one', and worked over it in Flash (which is full of handy blur filters now), then stuck it through iphoto where there's a quickstop filter that antiques the image by washing out the color, then clicking the color boost switch punches out the adjusted color. Then I imported the image into photoshop where I scanned in my copy of "The Infernal Device" by Michael Kurland, a suitably beat up 1978 edition with adequate cover creases and worn edges, selected the creases and removed them from the cover image and placed them over my ZOMBIE KONG to give it a worn look and bingo! ZOMBIE KONG LIVES!!!
You still here? Go check out Zombie Dollar$.
Zombie Kong ©2006, Ian Culbard
Tuesday, July 11, 2006
"When you're only one of the things in his dream ...
... you know very well you're not real."

I had at one point several "Grimm" cameos. But those cameos had to go in favor of not spending time setting up scenes that I didn't really need and giving all that time instead to Red and the wolves who's story this is.
The three Doctor's where once my kid sister's favorite story. I suppose, in part, that this is where the Grimmwood came from. You see, my little sister's ten years younger than me and I used to read bedtime stories to her. The story goes that there were once three surgeons who took their boasts regarding their medical capabilities just a little too far. They proposed to remove some vital part of their anatomy only to replace it the following morning aided by a miracle salve. Good old 'miracle' salves! One plucked out his eyes, one cut off his arm and one took out his heart.
Later that night, whilst the doctor's slept a maid at the inn (and her boyfriend), famished after a days work, ate all these vital bits and bobs ... as you do when you're home late from the pub, you'll eat anything right? I dare say they even covered the morbid morsels with marmite, just to give it that extra something. Anyway, realizing her mistake - oops, silly maid - she replaced those vital organs with a severed thief's hand, cat's eyes and a pig's heart and much hillarity ensues thereafter. It ends with a compensation payout you wouldn't believe. Pretty gross story. But, my sister LOVED it!!!

Add to this, she wasn't satisfied if she thought I was making it up so I had to pretend I was actually reading from the "bumper book of wildly inappropriate stories for children".
So, who what where and when now? Well, in the Grimmwood film they appeared as field surgeons for the red hoods and are somewhat mechanically enhanced (well, it was a considerable payout after all). A steampunk element thrown into the mix. But it didn't sit well in the film so I plucked it out, as I'm certain anyone of the doctors would have done given half the chance. They'll be back one day... just not in this story from the Grimmwood.
Grimmwood and all production work is © 2006, Ian Culbard, All rights Reserved.
Friday, July 07, 2006
DOCTOR WHO - The Animated Series?

I tentatively asked what the situation was with the good Doctor and asked if the door was open to pitches and pretty much got a negative response. The Doctor was a no go, animated or otherwise. The pitch never left my bag. The BBC never saw it.
So here he is (a dusted off revamp from original crude sketches I'd scribbled back in Autumn 2001); my version of the Doctor from my unpresented pitch, sporting the fourth Doctor's scarf and Harry Sullivan's duffle coat and a very dark secret.
I had a season outline and a small handfull of story ideas. The pilot was a two parter; the second episode (featuring Sea Devils attaching 1960's Brighton) was engineered in such a way that it could also work as a stand alone episode. Animated shows are often subject to non-sequential scheduling so have to work as stand alone episodes because the scheduling may monkey around with the order. I decided to build that into the format as this was a show about Time travel after all. I used that to tell story arcs that could be told in any order, so, the show's structure had a selling point as far as a scheduler was concerned (which was part of the appeal for doing it in the first place).
The rules were a little different. This Doctor had regenerated along with the Master into one body (in much the same manner as the Fourth Doctor merged with The Watcher to become the Fifth Doctor). Sacrilege, I know, but, that was pretty much it; a pitch that never got pitched, consigned to a file marked "fanboy frivolity".
Doctor Who is © BBC (the British Broadcasting Corporation). No infringement intended.
Thursday, July 06, 2006
More Monstrosities

Been away on pre-production and development meetings. One for the tv show Frankenstein's Cat and the other for a commercial I'm making over the next four weeks (can't say at this stage what the commercial is). All good stuff. It was raining and warm in London. Most uncomfortable.
Been travelling on trains alot this week so I've managed to finish "Infinite Crisis". Currently reading all those issues of '52' that have been collecting up. Plenty of work for the eye to do. Superman is great again (as is Batman 1 year later and Aquaman), having lost his powers. It's all exciting stuff.
Grimmwood and all production work is © 2006, Ian Culbard, All rights Reserved.
Wednesday, June 28, 2006
He marched them up to the top of the hill ...
... and he marched them down again.

From what you will have seen so far it's probably quite evident that there's a fair degree of fighting that goes on in this film. Fight choreography can sometimes dictate a rhythm that effects scenes where there is no fighting. The film features stick fighting and that again suggests certain fight disciplines which have poise and grace. This is all useful stuff when it comes to pacing the film. But it also takes a LOT of forward planning. So a large chunk of my time on this animatic has been spent getting the balance between war and peace correct. I'm not an animation director anymore, I'm a diplomat.
I have also been temp scoring the animatic which helps tremendously. The music acts as a metronome to the action and that helps in getting that all important balance right.
A word with regard to imovies (which I've resorted to using, so add that to the software list); brilliant. Haven't used it before as a rough editing tool, but it's been a tremendous help. Usually I make commercials that run at roughly 20 - 30 seconds a piece and that can all be done on the timeline in Flash. So using imovie for 10 + minutes of footage really is a relief. I can see everything I'm doing and I can cross platform over into Garageband for the score and run off DVD copies of the animatic so I can show it to other people for feedback. Great stuff.
Sneaky peeky at "MONSTERS" for the Megazine
As requested, here's a sneak peak of "Monsters" which I did for the Judge Dredd Megazine Small Press slot. The finished thing is in full color, what you see here is the first page inked with roughs for further pages. No news yet as to when this is coming out, but as soon as I hear I shall put the finished color version of this page up.
Monsters is ©2006, Ian Culbard
Wednesday, June 21, 2006
MONSTER Vs. MONSTER

Again a Carney/Culbard collaboration/abomination. This was for Nickelodeon over here in the UK and apparently they still show it from time to time.
We made seven one minute episodes of this strange homage to Toho monster movies and WWWF wrestling. A brother and sister conjure monsters from beneath their beds to fight one another. We had mouldy cheese sandwich monsters, snot rags, a monster with a glass of milk for a head; all manner of delightfully surreal combinations.
There was at one point the possibility of more being commissioned and more designs were made, but sadly a second series was never acquisitioned. You can probably still catch it on Nickelodeon (if you're more observant than I am), or you can pop along to the Picasso Pictures website (if you have a Flash player) and follow the onscreen menu to "directors" and then to "Ian Culbard" where you'll find it along with a few other bits from the reel.
Tuesday, June 20, 2006
DAGMAR'S FRIEND
I mentioned this film in an earlier post, well, I now have it uploaded to YouTube so people can see it.
Carney and I made this film one summer and were lucky enough to get the wonderfully talented Kate Harbour to do ALL the voices. We were also lucky enough to get Oliver Davis at We Write Music to bring the film to life with the music and sound effects. I spent a day with Ollie working on the sound effects (we bought a lot of balloons that day) and I remember jumping around his studio singing the score while he played it with the digital equivalent of a full orchestra.
A HUGE amount of fun to make. Hope you enjoy it.
Carney and I made this film one summer and were lucky enough to get the wonderfully talented Kate Harbour to do ALL the voices. We were also lucky enough to get Oliver Davis at We Write Music to bring the film to life with the music and sound effects. I spent a day with Ollie working on the sound effects (we bought a lot of balloons that day) and I remember jumping around his studio singing the score while he played it with the digital equivalent of a full orchestra.
A HUGE amount of fun to make. Hope you enjoy it.
Friday, June 16, 2006
BITENECK BEATNIKS TEASER TRAILER
Here's the teaser trailer I made for Biteneck Beatniks as mentioned earlier .
This project's a collaboration with Curtis Jobling, who I've been fortunate enough to work with on lots of projects, based on a series of his paintings. I've been given charge of creating much of the world that these characters inhabit, so expect to see background designs and additional character designs for this project on this blog in the near future. This project is also likely to appear in comicbook form.
We're currently trying to get a budget together to develop a pilot for the show.
This project's a collaboration with Curtis Jobling, who I've been fortunate enough to work with on lots of projects, based on a series of his paintings. I've been given charge of creating much of the world that these characters inhabit, so expect to see background designs and additional character designs for this project on this blog in the near future. This project is also likely to appear in comicbook form.
We're currently trying to get a budget together to develop a pilot for the show.
Thursday, June 15, 2006
And in the depths of the deep dark wood ...
The animatic's coming along well. In the meantime, this is Red House, where Red Hood resides. This is just a color model of the main building (along with a tree to emphasise contrast). This serves as a guide for when I take my scenes from the animatic and work them up into layouts/backgrounds. I have a basic floor plan of where everything is inside, which also helps when setting up shots.
Grimmwood and all production work is © 2006, Ian Culbard, All rights Reserved.
Wednesday, June 14, 2006
Strange Planet Radio
The sounds coming from Strange Planet (which scientists recently discovered orbiting our sun) have been so loud that space scientists are manning a mission to the planets surface in order to ask the inhabitants to turn it down a bit.
In the sidebar you'll find a collection of tracks that have been culled from Strange Planet transmission archives. Scientists believe that music is an important and influential factor in the artistic output of Strange Planet.
If you stand out in your garden late at night or perhaps you're not fortunate enough to have a garden but you have a balcony, or maybe you're not even lucky enough to have a balcony but you have an open window, or you don't have a window, you may hear the sound of music being gently carried on the night breeze. Don't believe for a minute that it's just the sound of a late night disco just a few blocks away. That, my dear believer, is the sound of Strange Planet. And if the noise bothers you and you can't get to sleep because of it, be rest assured that space scientists are doing something about it.
In the sidebar you'll find a collection of tracks that have been culled from Strange Planet transmission archives. Scientists believe that music is an important and influential factor in the artistic output of Strange Planet.
If you stand out in your garden late at night or perhaps you're not fortunate enough to have a garden but you have a balcony, or maybe you're not even lucky enough to have a balcony but you have an open window, or you don't have a window, you may hear the sound of music being gently carried on the night breeze. Don't believe for a minute that it's just the sound of a late night disco just a few blocks away. That, my dear believer, is the sound of Strange Planet. And if the noise bothers you and you can't get to sleep because of it, be rest assured that space scientists are doing something about it.
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