"Culbard's pulpy, golden-age illustration style complements Edginton's sharp eye for pacing to great effect"-Cory Doctorow
BUY 'AT THE MOUNTAINS OF MADNESS'
"Gorgeous, thrilling... enthralling" -FPi "his best work to date" -GS "Culbard has had conversations with dead men."-BH
BUY 'THE SIGN OF THE FOUR'
"Both Holmes and Wilde have been sexed and revved up recently in a superficial, flashy Hollywood remake for mall kidults, whereas this graphic novel stays mostly respectful to the original... I was soon won over." -Paul Gravett.
BUY 'A STUDY IN SCARLET'
"As the great detective himself might have said, 'The game is afoot!' as the first ever Sherlock Holmes adventure is brought to life brilliantly in this stunning graphic novel." -Mark Billingham.
BUY 'THE HOUND OF THE BASKERVILLES'
"Holmes enthusiasts will be pleased and relieved by Edginton & Culbard’s back-to-basics approach, retaining the authentic tone and character of Conan Doyle’s original stories; hence no bumbling Doctor Watson nor deer stalker as added in later cinema and theatre versions." – GOSH!
BUY THE PICTURE OF DORIAN GRAY
"Films and graphic novels have a lot in common – indeed I could have used much of this as my storyboards. It's terrific to see Wilde's work in this form and it's a great way to reach a wider audience. The visuals are bold and striking and the text very skillfully abridged." - Oliver Parker, director of 'The Importance of Being Earnest', 'An Ideal Husband' and the forthcoming 'Dorian Gray'.
Sunday, November 18, 2007
TO DAYS TO COME, ALL MY LOVE TO LONG AGO.
A change of desktop theme indeed. A touch of nostalgia from Doctor Who in this special for Children in Need. Note how the score changes to the eighties style fifth Doctor era midway through. Great stuff.
Dragonhead, I use Flash, After Effects and Photoshop mainly. Additional software, but which I don't use as much, I use Painter X and I use Swift 3D. I sometimes paint my backgrounds in photoshop so that's when I use photoshop and I sometimes stick them through painter for added effect. Swift 3D I use even if I'm just building backgrounds for 2D shots, especially when I want to play around with camera lenses and perspective. Working on a string of commercials at the moment which have 3D build backgrounds that are then rendered completely flat. In fact if you saw one of those backgrounds you wouldn't immediately think I'd made it as a 3D model unless I told you. The reason for doing this was we had three commercials to make, all using roughly the same sort of set as it were. So I built it in 3D and then dropped a camera in where I needed a shot of a street or a building and then exported them as vector lined art into photoshop and bobs your uncle. No drawing to do, just coloring in. Nice and quick. Perfect when your production schedule is ludicrously tight and you're working on your own.
I enjoyed it, very sweet indeed and didn't smart of crappy comedy like most other Children In Need specials down the years. A worthy addition to the Who archives.
6 comments:
It was all great fun !! Looks like Davison was enjoying himself, I only wish we'd have seen the control room inside his Tardis again !!
Accidentally found your blog. Interesting posts you have there.
www.aboutanythingelse.blogspot.com
Darn not being able to see the original Dr. Who yet!
On an unrelated note, What software do you use to make your animations Ian?
Thanks, Putty, and welcome to Strange Planet.
Dragonhead, I use Flash, After Effects and Photoshop mainly. Additional software, but which I don't use as much, I use Painter X and I use Swift 3D. I sometimes paint my backgrounds in photoshop so that's when I use photoshop and I sometimes stick them through painter for added effect. Swift 3D I use even if I'm just building backgrounds for 2D shots, especially when I want to play around with camera lenses and perspective. Working on a string of commercials at the moment which have 3D build backgrounds that are then rendered completely flat. In fact if you saw one of those backgrounds you wouldn't immediately think I'd made it as a 3D model unless I told you. The reason for doing this was we had three commercials to make, all using roughly the same sort of set as it were. So I built it in 3D and then dropped a camera in where I needed a shot of a street or a building and then exported them as vector lined art into photoshop and bobs your uncle. No drawing to do, just coloring in. Nice and quick. Perfect when your production schedule is ludicrously tight and you're working on your own.
Interesting method of working there Ian. :) Thanks.
I enjoyed it, very sweet indeed and didn't smart of crappy comedy like most other Children In Need specials down the years. A worthy addition to the Who archives.
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